Settlers of Kuprian
Breed: ? Pack name: ?
Auspice: ? Pack Totem ?
Tribe: ??? Concept: Mercenary turned Sailor
Virtue: Prudence Vice: Wrath
-Intelligence 2, Wits 3, Resolve 2
-Strength 3, Dexterity 2, Stamina 3
-Presence 2, Manipulation 1, Composure 3
Initiative modifier is Dex +Com, Defense is lower of dex and wits
- Academics 1, Enigma 0, Crafts (wood working) 2, Investigation 0, Medicine 0, Occult 0, Politics 0, Science 1
- Athletics 3, Brawl 1, Ride 1, Archery 0, Larceny 0, Stealth 0, Survival (Sailing) 2, Weaponry (spears) 4
- Animal Ken 0, Empathy 1, Expression 1, Intimidation 1, Persuasion 1, Socialize 1, Streetwise 1, Subterfuge 1
Merits (1 exp to raise merits):
-Language 2 (Greek), Multi-lingual (Latin, Aramaic), Professional training 2 (Athletics and Weaponry), Danger Sense, Contacts 2 (Officials from Jahat and Koel)
Status 2 (Kition)
To do list: Defensive combat (melee), Heavy Weapon style (1-5), Dex 3, Armed Defense (1-5)
At the Royal court, Arsino was trained to be a bodyguard, just like his father and brothers. The family was away at the ‘traditional’ training area (the forest a day’s ride to the south) when the volcanoes erupted. Accused of treachery and cowardice (for somehow surviving the cataclysm and not dieing with the High King respectively), the family was pushed out of power.
Arsino fled to Kition, away from his family to help protect them, took up wood working and sailing to help conceal identity and later gained citizenship. The third of five sons, sixth of nine children.