Arsino

Pheonician Mercenary

Description:

Breed: ? Pack name: ?
Auspice: ? Pack Totem ?
Tribe: ??? Concept: Mercenary turned Sailor

Virtue: Prudence Vice: Wrath

Attributes
-Intelligence 2, Wits 3, Resolve 2
-Strength 3, Dexterity 2, Stamina 3
-Presence 2, Manipulation 1, Composure 3
Initiative modifier is Dex +Com, Defense is lower of dex and wits

Skills:
- Academics 1, Enigma 0, Crafts (wood working) 2, Investigation 0, Medicine 0, Occult 0, Politics 0, Science 1
- Athletics 3, Brawl 1, Ride 1, Archery 0, Larceny 0, Stealth 0, Survival (Sailing) 2, Weaponry (spears) 4
- Animal Ken 0, Empathy 1, Expression 1, Intimidation 1, Persuasion 1, Socialize 1, Streetwise 1, Subterfuge 1

Merits (1 exp to raise merits):
-Language 2 (Greek), Multi-lingual (Latin, Aramaic), Professional training 2 (Athletics and Weaponry), Danger Sense, Contacts 2 (Officials from Jahat and Koel)
-Wolf-blooded (4),

Backgrounds
Status 2 (Kition)

Gifts

Glory

Honor

Wisdom

Rage

Gnosis

Willpower 5

Beats: 9

To do list: Defensive combat (melee), Heavy Weapon style (1-5), Dex 3, Armed Defense (1-5)

Bio:

At the Royal court, Arsino was trained to be a bodyguard, just like his father and brothers. The family was away at the ‘traditional’ training area (the forest a day’s ride to the south) when the volcanoes erupted. Accused of treachery and cowardice (for somehow surviving the cataclysm and not dieing with the High King respectively), the family was pushed out of power.

Arsino fled to Kition, away from his family to help protect them, took up wood working and sailing to help conceal identity and later gained citizenship. The third of five sons, sixth of nine children.

Arsino

Settlers of Kuprian guruchaz Kingscout